Design Practice

The Inevitable Rise of Design: What Hardware’s Past Tells Us About Software’s Future

In 1999, James Dyson made a controversial decision.

After a decade of painstaking invention and a wildly successful UK launch, Dyson—the man and the company—relocated vacuum cleaner manufacturing from Wiltshire, England, to Malaysia. The move provoked public outcry. How could a proudly British inventor, one who’d made a name railing against poor design and shoddy performance, outsource to Asia?

The Two Futures of Software: Fast and Cheap vs. Painstakingly Good

In 1950s post-war America, an advertising executive named Rosser Reeves proposed a simple formula: you could have it fast, cheap, or good — but only two at a time. This “Project Management Triangle” quickly became corporate gospel, the kind of phrase you’d find taped to the side of a developer’s monitor or printed on a mug in a product manager’s cupboard. It was neat. It was true. And like most good slogans, it masked a deeper, more complex story.

Are We All Just Figma Operators Now?

As thousands of designers settled into a cavernous event space on the outskirts of London—laptop bags slung over shoulders, Stanley cups of cold brew in hand, waiting to hear about the latest feature roadmap from Figma—it struck me how familiar this all felt. Not just the scale and spectacle, but the underlying dynamic.